Beastmen Alliance
Loose hybrids and beast-folk, each stuck in their own fight inside a war-torn universe.
There is no 'Beastmen Alliance' in *Saga*. No banner, no group, no collective operating under that name anywhere in the run. What the series actually gives you is a scattered set of beast-like and hybrid characters, mostly left to muddle through their own problems while the Fae Empire and the Human Coalition keep brawling across the background.
- Primary Leader
- None (no such faction exists)
- Affiliation
- None (individuals may align with various groups)
- First Appears
- N/A (no such faction appears in *Saga*)
- Status
- N/A (no such faction exists)
- Composition
- N/A (no such faction exists)
Verified Timeline
Lore & Background
While *Saga* features a rich tapestry of hybrid and non-human characters—from the beloved Stalk to other sentient animal-human hybrids—these individuals do not form a collective 'Beastmen Alliance.' Instead, each character's story is a personal journey of resilience, identity, and survival in a war-torn galaxy, often aligning with or opposing the Fae Empire and Human Coalition based on their own experiences.
In Their Own Story
Medieval II: Total War, a sequel to Medieval: Total War, was released on 10 November 2006 in Europe and on 14 November in North America. The game includes much more detailed characters and features the Age of Discovery (and colonisation of the Americas) and the Mongol and Timurid invasions. An expansion pack, Medieval II: Total War: Kingdoms, was announced on 30 March 2007 and released on 28 August 2007. The Kingdoms expansion pack contained 4 campaigns: the Britannia Campaign, set in the British Isles in 1258, during the reign of Henry III of England; the Crusades Campaign, set in the Middle East in 1174; the Teutonic Campaign, set in the Baltic region of Eastern Europe in 1250; and the Americas Campaign, set in the New World in 1521, during the decline of the Aztec and Maya civilisations. Empire: Total War was announced on 22 August 2007 by Sega and had been secretly in development since the release of Barbarian Invasion. Players choose an 18th-century faction and set out to achieve domination over the known world through military force, diplomacy, espionage and economics. For the first time in a Total War game, players have the ability to play real-time 3D naval battles. Empire: Total War was released on 3 March 2009 in North America and 4 March in Europe. The expansion pack, Empire: Total War: Warpath, was released in October 2009. Warpath is set in the Americas where it is possible to control one of five different Native American nations. While the game was critically acclaimed due to its innovative game play, the game has been subject to most of the criticism of the Total War series by many critics and fans after its release due to bugs; Sega claims nearly all issues have been resolved. It was the first in the series to use Valve's Steamworks DRM and achievements system, thereby requiring Steam to be played. A mobile version of the game developed by Feral Interactive was released on 21 November 2024 for both iOS and Android.
Reader's Guide
Napoleon: Total War was released in North America on 23 February 2010, and in Europe on 26 February. The game focuses on the politics and major military campaigns of the French Revolutionary Wars in the late 18th century and the Napoleonic Wars of the early 19th century. Players assume the role of Napoleon Bonaparte or one of his major rivals on a turn-based campaign map and engage in the subsequent battles in real-time. Napoleon features three separate campaigns that follow the general's early Italian and Egyptian campaigns as well as the European campaign and the Battle of Waterloo. In the grand campaign, 'Campaigns of the Coalition', the player plays as Great Britain, Austria, Prussia, or Russia in a map that spans Europe. There is also a second campaign available as DLC, the 'Peninsular campaign', in which the player vies for control of the Iberian peninsula. Napoleon: Total War Gold Edition premiered for Macs on 3 June 2013. On 2 June 2010 Creative Assembly released a full preview of Total War: Shogun 2 set in the middle of the 16th century in Medieval Japan during a period of isolation and military conflict called Sengoku Jidai (the warring states period). The new battle engine supports up to 56,000 soldiers in a single battle, making them significantly larger than in Napoleon. Shogun 2 is the first game of the series to feature the franchise's name appearing as the primary title in an effort to increase brand awareness. The game was released on 15 March 2011. Total War: Shogun 2: Fall of the Samurai is a stand-alone expansion to Total War: Shogun 2 released in March 2012. The game explores the conflict between the Imperial throne and the last Shogun around the time of the Boshin War in 19th-century Japan, 300 years after the events of the original game in a clash of traditional Samurai culture with the power of modern weaponry. There are six new playable clans (Satsuma, Tosa, and Choshu, Imperial and Aizu, Nagaoka, and Jozai Shogunate) plus four DLC clans (Tsu, Saga, Obama, and Sendai), supporting either the Imperial throne or the Tokugawa Shogunate. Also portrayed in a limited role are Britain, United States, and France, with each of whom trade deals can be struck (given the proper infrastructure) and from whom marines can be recruited. A new feature is the land and sea unit interactions which includes the ability to call in offshore artillery support barrages, coastal gun emplacements that target enemy ships, and the ability to call in campaign map bombardments – bombarding armies and cities in adjacent coastal areas of the campaign map. Other new features are railway networks, ironclad warships, improved siege battle mechanics (with upgradable tower defences, each with their own specialty), new agent types, the ability to control two armies on the battle map at the same time, a third-person shooter for torpedo gunboats, coastal batteries, Gatling guns and cannons, and a multiplayer overhaul. On 2 July 2012, Creative Assembly announced Total War: Rome II with a live-action trailer that features different scenes with the theme 'How far will you go for Rome?'. Work on the title began during the development of Total War: Shogun 2. Creative Assembly announced that the game would have a bigger map than its predecessor, 'go more to the east', have many new game features, and new camera views in-battle, allowing the player to see the battle from almost every angle. They further claimed that the game was developed using a new programming system, which allows it to achieve better graphical quality, including dynamic facial expressions. The game was released on 3 September 2013. This title hit record high pre-order sales for Creative Assembly, with the Greek States Culture Pack unlocking Sparta, Athens, and Epirus in the campaign as a pre-order bonus. The initial release suffered from significant performance issues as well as having many bugs that severely affected gameplay. On 25 September 2014, Creative Assembly announced Total War: Attila at the Eurogamer Expo. Using the same engine as Total War: Rome II, the game followed the life of Attila the Hun during the Dark Ages of Europe, much like Napoleon: Total War did with Napoleon's life.
Did You Know?
- There is no faction called the 'Beastmen Alliance' in the comic series *Saga*.
- Characters like The Stalk are not members of any unified beastmen faction; they are unique individuals with their own allegiances.
- Hybrid species in *Saga* often operate independently, rather than as part of a coalition.
Frequently Asked Questions
Who is Beastmen Alliance?
This faction does not actually exist within the official Saga canon. The story primarily features a war between the Fae Empire and the Human Coalition instead.
What are Beastmen Alliance's powers/role?
As a non-existent group, they have no defined powers or narrative role to fulfill. Fans often mistake this for other fantasy universes that feature orc-like coalitions.
How does Beastmen Alliance's story end?
There is no storyline for this alliance because it was never created by the authors. The actual plot concludes regarding the Fae and Human conflict across galaxies.
Why is Beastmen Alliance important?
It holds no importance as it is a common misconception among new readers trying to categorize the universe. True significance lies in understanding the ancient grudges between the two main warring species.
Who leads the Beastmen Alliance?
No leader exists since the organization itself is not part of the comic's lore. Command structures are instead held by the Imperial High Commander or Human Coalition leadership.
More in Factions & Groups
Elsewhere in the Saga universe
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